1
Error on create new blueprint
Hello just created a fresh install and getting this when left mouse click to create new blueprint .
I am on the latest Bog Witch Version of Valheim
I followed this article to the letter https://www.valheimians.com/article/planbuild-how-to-install-and-basic-usage/
[Error : Unity Log] InvalidOperationException: Return type of hook for Void PlacePiece(Piece, UnityEngine.Vector3, UnityEngine.Quaternion, Boolean) doesn't match, must be System.Void
Stack trace:
MonoMod.RuntimeDetour.Hook..ctor (System.Reflection.MethodBase from, System.Reflection.MethodInfo to, System.Object target, MonoMod.RuntimeDetour.HookConfig& config) (at <4e2760c7517c4ea79c633d67e84b319f>:0)
MonoMod.RuntimeDetour.Hook..ctor (System.Reflection.MethodBase from, System.Reflection.MethodInfo to, System.Object target, MonoMod.RuntimeDetour.HookConfig config) (at <4e2760c7517c4ea79c633d67e84b319f>:0)
MonoMod.RuntimeDetour.Hook..ctor (System.Reflection.MethodBase from, System.Reflection.MethodInfo to, System.Object target) (at <4e2760c7517c4ea79c633d67e84b319f>:0)
MonoMod.RuntimeDetour.Hook..ctor (System.Reflection.MethodBase method, System.Delegate to) (at <4e2760c7517c4ea79c633d67e84b319f>:0)
MonoMod.RuntimeDetour.HookGen.HookEndpoint._NewHook (System.Reflection.MethodBase from, System.Delegate to) (at <4e2760c7517c4ea79c633d67e84b319f>:0)
MonoMod.RuntimeDetour.HookGen.HookEndpoint._Add[TDelegate] (System.Func`3[T1,T2,TResult] gen, TDelegate hookDelegate) (at <4e2760c7517c4ea79c633d67e84b319f>:0)
MonoMod.RuntimeDetour.HookGen.HookEndpoint.Add (System.Delegate hookDelegate) (at <4e2760c7517c4ea79c633d67e84b319f>:0)
MonoMod.RuntimeDetour.HookGen.HookEndpointManager.Add (System.Reflection.MethodBase method, System.Delegate hookDelegate) (at <4e2760c7517c4ea79c633d67e84b319f>:0)
MonoMod.RuntimeDetour.HookGen.HookEndpointManager.Add[T] (System.Reflection.MethodBase method, System.Delegate hookDelegate) (at <4e2760c7517c4ea79c633d67e84b319f>:0)
On.Player.add_PlacePiece (On.Player+hook_PlacePiece ) (at <e7b7c30488ef470499a3244054be777d>:0)
PlanBuild.Blueprints.Components.ToolComponentBase.Start () (at <69f90b2d72e445e98c4e8811c02818b3>:0)
I am on the latest Bog Witch Version of Valheim
I followed this article to the letter https://www.valheimians.com/article/planbuild-how-to-install-and-basic-usage/
[Error : Unity Log] InvalidOperationException: Return type of hook for Void PlacePiece(Piece, UnityEngine.Vector3, UnityEngine.Quaternion, Boolean) doesn't match, must be System.Void
Stack trace:
MonoMod.RuntimeDetour.Hook..ctor (System.Reflection.MethodBase from, System.Reflection.MethodInfo to, System.Object target, MonoMod.RuntimeDetour.HookConfig& config) (at <4e2760c7517c4ea79c633d67e84b319f>:0)
MonoMod.RuntimeDetour.Hook..ctor (System.Reflection.MethodBase from, System.Reflection.MethodInfo to, System.Object target, MonoMod.RuntimeDetour.HookConfig config) (at <4e2760c7517c4ea79c633d67e84b319f>:0)
MonoMod.RuntimeDetour.Hook..ctor (System.Reflection.MethodBase from, System.Reflection.MethodInfo to, System.Object target) (at <4e2760c7517c4ea79c633d67e84b319f>:0)
MonoMod.RuntimeDetour.Hook..ctor (System.Reflection.MethodBase method, System.Delegate to) (at <4e2760c7517c4ea79c633d67e84b319f>:0)
MonoMod.RuntimeDetour.HookGen.HookEndpoint._NewHook (System.Reflection.MethodBase from, System.Delegate to) (at <4e2760c7517c4ea79c633d67e84b319f>:0)
MonoMod.RuntimeDetour.HookGen.HookEndpoint._Add[TDelegate] (System.Func`3[T1,T2,TResult] gen, TDelegate hookDelegate) (at <4e2760c7517c4ea79c633d67e84b319f>:0)
MonoMod.RuntimeDetour.HookGen.HookEndpoint.Add (System.Delegate hookDelegate) (at <4e2760c7517c4ea79c633d67e84b319f>:0)
MonoMod.RuntimeDetour.HookGen.HookEndpointManager.Add (System.Reflection.MethodBase method, System.Delegate hookDelegate) (at <4e2760c7517c4ea79c633d67e84b319f>:0)
MonoMod.RuntimeDetour.HookGen.HookEndpointManager.Add[T] (System.Reflection.MethodBase method, System.Delegate hookDelegate) (at <4e2760c7517c4ea79c633d67e84b319f>:0)
On.Player.add_PlacePiece (On.Player+hook_PlacePiece ) (at <e7b7c30488ef470499a3244054be777d>:0)
PlanBuild.Blueprints.Components.ToolComponentBase.Start () (at <69f90b2d72e445e98c4e8811c02818b3>:0)
Create an account or sign in to comment.
1
Hello. I am using infinity hammer to save and build blueprints. no planbuild neccessary. just create a blueprint folder in game config folder and import .blueprint or .vbuild files to there. hammer commands are in help menu in game or documentation of the mod