VALHEIMIANS!
Admin / Lead Developer
Level 42
Master Viking Beast
65

Forum Posts

21 - 40 of 62

    Cyprezz
    08/26/2021 10:31 am
    Level 42 : Master Viking Beast
    Welcome to the community!
    2
    Cyprezz
    08/25/2021 10:09 am
    Level 42 : Master Viking Beast
    I don't think BuildShare modifies the terrain unless the export included it.

    You might try PlanBuild an alternative to BuildShare. I don't know if it can help you in this case but it certainly looks well developed, polished and maintained.

    Jules also wrote an excellent tutorial on how to use PlanBuild for Valheim builds.
    2
    Cyprezz
    06/28/2021 10:20 am
    Level 42 : Master Viking Beast
    Good luck to everyone who entered and to anyone who might be submitting last minute!

    I'm very pleased and impressed by all of the different entries already. We may be a small community but it's clear we've got serious talent here. Thanks for entering, giving others feedback on their creations and just being here reading these letters! :D

    Next, the contest will enter a review phase for several days while we check to make sure entries followed the basic requirements. After that, it will enter the final judging phase where my wife and I will separately rate each entry with 3 judging criteria. I can tell it's going to be challenge! Our ratings for the criteria will be averaged together to compute a final leader board.
    4
    Cyprezz
    06/28/2021 9:52 am
    Level 42 : Master Viking Beast
    Typically the upload build file is for sharing .vbuild files but it supports .zip as well. This means, you could zip your world directory and share it. I've seen members do that before.

    Your world zipped will probably be larger than 15MB which is our maximum supported upload size at this time. If so, you'll need to upload it to a file hosting service such as mediafire.com or dropbox.com. You could then copy the download url and paste it into the "Alternative Download" field on the submission form.

    World / vbuild files are not required for the contest but of course greatly appreciated by the community since we get to explore your world / build ourselves. As you mentioned, photos can only capture so much even though they say they are worth a 1000 words :D A world / build file must be worth a million.
    2
    Cyprezz
    06/26/2021 9:25 am
    Level 42 : Master Viking Beast
    You can also utilize the description. Images uploaded to image hosting sites, such as imgur.com, can be embedded in the description by using the insert media button, image, in our editor. Top row, just after the link buttons.

    Also, now I want BBQ.
    1
    Cyprezz
    06/24/2021 5:48 pm
    Level 42 : Master Viking Beast
    You brought it somewhere and they tried? If I were you, I'd try another place.
    2
    Cyprezz
    06/24/2021 11:22 am
    Level 42 : Master Viking Beast
    Very sorry to hear that! :(

    Are you bringing it somewhere for SSD data recovery? You might be able to recovery most / all of your files and transfer them to a new drive.
    1
    Cyprezz
    06/09/2021 5:03 pm
    Level 42 : Master Viking Beast
    I think because the game just updated that the mod is broken until it is also updated. I haven't tried it myself but that's typically what happens with mods when the base game updates. Hopefully the buildshare devs have time.
    1
    Cyprezz
    06/07/2021 11:05 am
    Level 42 : Master Viking Beast
    history
    Welcome! It would be nice if it was built for the contest. However, as long as it is yours & built in the Meadows, it qualifies!

    Vaheim is still very new and we're just getting established. Maybe future contests, year+ out, will ask that builds be built for the contest. Right now, everything everyone has built is relatively new (few months).
    1
    Cyprezz
    06/02/2021 5:48 pm
    Level 42 : Master Viking Beast
    history
    Good question. I looked up the full list of what you can spawn and didn't realize the scope. It makes sense considering it's for literally debugging the game.

    When I wrote the rules, my intention was simply to allow creative mode / unlimited materials. I think most like to see builds that are somewhat possible in the game. That said, while you can spawn 10,000 item frames in debugmode, you're not realistically going to do that in the game, so where would we draw the line? The line could be, items available in the build menu but I also don't care about a few raspberry bushes to accent a home.

    I'm not going to be overly strict for this contest considering it's our first, we're all figuring out what is possible / accepted and how far we can push building in general. The contest is an experiment in itself that is meant to motivate everyone to build something that pushes their own abilities.

    The rules state you can use devcommands. I don't know how many read that and might already be working on entries. If this ultimately results in entries that the community is against in future contest, then we'll learn from it and revise the rules going forward.
    3
    Cyprezz
    06/01/2021 9:05 am
    Level 42 : Master Viking Beast
    How about now? I think I identified the issue.
    2
    Cyprezz
    05/29/2021 4:22 pm
    Level 42 : Master Viking Beast
    history
    Here's my initial predictions.
    • Armor stands
    • Water Wheel + limited power for lighting without resin.
    • Objects that use skeleton bones. Bone arrows (not really hearth & home).... Bone blocks? Bone utensils or aesthetic tools? Maybe a bone comb to customize your hair / beard? Chess / Mini-game with carved bones? haha. I just know bone lacks purpose right now, yet has so much potential.
    • Drums / musical instruments. Sea of thieves has a really cool collaborative method of playing songs and passing the lead from one player to another. I'd like to see that in Valheim.
    Will post more when / if I think it's worth making the prediction vs diluting potential accuracy :D
    2
    Cyprezz
    05/29/2021 3:06 pm
    Level 42 : Master Viking Beast
    I'm trying to reproduce the issue but even when I'm logged out, I can view the events forum & the only current event thread. I'll have to test more on Monday. Do you have a question about the contest? Happy to answer it here in the meantime.
    1
    Cyprezz
    05/26/2021 12:52 pm
    Level 42 : Master Viking Beast
    They can work on multiple updates at once but probably prioritize wrapping up a particular update before others. It depends on what skills are needed for each update and what one person needs from another before progressing.
    1
    Cyprezz
    05/19/2021 9:51 pm
    Level 42 : Master Viking Beast
    I have faith in Iron Gate. It's a small team but everything they've created has thought, design and reason behind it that works separately and comes together to create a world that you want to spend time in. It is not easy to do unless the people behind it have natural talent. It's not really something you can teach and it's not something a person can posses and just drop. Valheim is special and so are the devs. I would be shocked if they don't continue to show the world what gaming is about.
    2
    Cyprezz
    05/18/2021 8:44 pm
    Level 42 : Master Viking Beast
    history
    I think we have a similar play style. We're on day 697 or about 267 real life hours. Which by comparison must mean you stay up through more nights than we do. I play mainly by myself but my wife joins often and my younger brother logs in about once a week. We're in no rush to finish the game, typically delay beating bosses for when my brother is on. We found the location of the 5th boss last night.

    I've never died to a tree. We had 5 camps before settling a town and reconnecting our camps to the central location. I don't die often but 90% of the time it's when I'm with my brother and we're looking for trouble. All our builds are created with harvested materials but I have used imacheater, now devcommands, with freefly to take screenshots. I like knowing the wall of our home is built with stone gathered from our first mining camp. That said, when we beat the 5th boss, I think I'll try debugmode on a different world to create some purely creative builds.

    I think because of our paced play style, we basically skipped iron gear and got silver/ wolf armor. However, it's interesting that we need more iron now with black metal than we did during that phase of our game. So... Iron Gate... knows how to balance materials.

    My most recent death happened while searching for fresh Plains with my wife. It was dark foggy night and impossible to see much while sailing past the Mistlands. We docked on the border of the Mistlands and Plains and after setting up a portal home, a pack of loling fulings comes out of the darkness. Why didn't we dock in the barren Mistlands? We kill two fulings and my wife goes through the portal. I try to follow but the black metal in my inventory prevents travel. I'm forced to fight and of course a 2 star fuling shows up. I run and jump into the longboat and toss the black metal into storage. I'm thinking about sailing away but my instinct is to go home. The 2 star and an additional furling swim to the boat and I try to snipe them with needle arrows but they smash the boat for 100+ damage and I jump out thinking about the precious loot. I slash at the fulings, run for the portal only to somehow pick up more black metal, portal rejects me and I die. Portal is destroyed shortly after and I'm furious at how it all played out and the distance between home and my death. When you die like this, a sinking feeling comes over you before coming up with a plan to get it back. This unexpected chaos is what makes the game fun.

    Love the game and don't mind waiting for updates.
    1
    Cyprezz
    05/17/2021 9:27 pm
    Level 42 : Master Viking Beast
    Next member to sight & screenshot Thor can start the thread! I've only seen Thor once and it was for maybe 3 seconds while sailing and didn't even think to try to capture.

    I hope they do add more mysterious mythology nods like this. It's such a fun idea and really well done!
    2
    Cyprezz
    05/17/2021 12:57 pm
    Level 42 : Master Viking Beast
    history
    Just started writing and didn't stop....

    I think they are very motivated to pull it off or come very close to all four updates. The explosive success of the Valheim comes with additional expectations as well as business responsibilities & pressures that can be challenging to adjust to at first. I think the success has pros and cons in the short term but in the long term it should be overwhelmingly positive for the future of the Valheim and Iron Gate Studios. Assuming they are settling into the success, I think they'll have a lot of fun producing updates knowing the release of each is going to be played by millions of fans.

    Right now, we are not even sure what Iron Gate considers an update worth titling or how far along they already were in these updates prior to the early release.

    I'll speculate about the updates for fun.

    Hearth & Home Update #1 | Speculation
    I think the core systems of Hearth and Home are already in the game but it's possible that they have all new systems / crafting materials to figure out and balance which would take more time to develop & test. If new systems are limited, adding new building objects & furniture is probably relatively easy & fun compared to when they were figuring everything out for the first time.

    New content for this update could be mainly about having a good & distinct idea for a new object or building part. Then it's modeling, texturing and ultimately making sure it makes enough sense to take up a slot. Depending on the object, they may also need to stress or exploit test. My guess is that the majority of the update is modeling, texturing and a smaller portion is new code / systems which means the code developer is free to work on other updates. I would be pleasantly surprised if we see all new building / interaction mechanics coming with Hearth & Home update but think this update could rely more heavily on the model/texture artist.

    Cult of the Wolf Update #2 | Speculation
    I'm not sure what this is but it sure sounds fun / dangerous. My guess is it's a combination of new camps/destinations, humaniods? living or ancient history plus lore and my hope is that our interactions with tamed wolves is somehow impacted. Without knowing what the update actually is, it's hard to gauge what type of work (Coding, Modeling, Texturing, Sounds, etc.) is required to accomplish it. I think this one will require talents from the entire team. Adds to existing Mountain / Black Forest Biomes.

    Ships and the Sea Update #3 => Saga Worthy Seas, even more ships | Speculation
    For some reason this one is most interesting to me. I think it's because I love the sailing mechanics in the game already and don't know what other ships we even need and for what reasons. Maybe their will be enemy ships / ocean dwellers. Either way, I think it's exciting for the number of unknown directions they could take it from more water mobs, island destinations?, deep sea fishing, reasons to swim or maybe dive (treasure), weather effects like cyclones? Ultimately, the update could be small or large and be an update that gets released this year.

    Voyage to the Mistlands Update #4
    I'd speculate that out of the 4 updates, this one has a solid plan and probably already has content that is being tested but has many parts that must all come together. It's the most important to get "right" the first time in terms of being distinct, complete and a balanced logical progression to the game. I'm very curious at how they will add more Biomes and what each will bring. I suspect this update is their personal goal for the year and hope they accomplish it!

    If Odin wills it
    My feel is that these are less about goals this year and more about when they find the time and will to squeeze these wish list items between the other titled updates this year or the next. I think when they are added is probably more dependent on whether the other updates steer them into these areas or even as "breaks" from working on the other updates. For example, Moon Phases... I can see that tying into Cult of the Wolf. Expanded Trader inventory with the Sea / Ship update + random fun ideas that the team has for "mini-games" and quality of life enhancements.

    All in all, I think they know what they are doing and have every intention of releasing as many update(s) as they can provided it meets their own & community expectations and quality standards. I really like that they went back and revised the Troll and two Bosses. It's less about whether they needed a revision and more about what that says about their development process and personal standards. I like it.

    Road maps can be ambitious to motivate themselves as much as hype the community and development usually does take more time than estimates. Not everything goes to plan and priorities change all the time.
    3
    Cyprezz
    05/12/2021 5:54 pm
    Level 42 : Master Viking Beast
    There are currently 69 downloadable Valheim builds here. You can use that filter to check periodically.
    2
    Cyprezz
    05/09/2021 6:04 pm
    Level 42 : Master Viking Beast
    This was my very first sighting.
    2

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