Cyprezz's Avatar
VALHEIMIANS!
Admin / Lead Developer
Level 36 Artisan Viking
45

Forum Posts

21 - 40 of 53

    Cyprezz
    06/02/2021 5:48 pm
    Level 36 : Artisan Viking
    history
    Cyprezz's Avatar
    Good question. I looked up the full list of what you can spawn and didn't realize the scope. It makes sense considering it's for literally debugging the game.

    When I wrote the rules, my intention was simply to allow creative mode / unlimited materials. I think most like to see builds that are somewhat possible in the game. That said, while you can spawn 10,000 item frames in debugmode, you're not realistically going to do that in the game, so where would we draw the line? The line could be, items available in the build menu but I also don't care about a few raspberry bushes to accent a home.

    I'm not going to be overly strict for this contest considering it's our first, we're all figuring out what is possible / accepted and how far we can push building in general. The contest is an experiment in itself that is meant to motivate everyone to build something that pushes their own abilities.

    The rules state you can use devcommands. I don't know how many read that and might already be working on entries. If this ultimately results in entries that the community is against in future contest, then we'll learn from it and revise the rules going forward.
    3
    Cyprezz
    06/01/2021 9:05 am
    Level 36 : Artisan Viking
    Cyprezz's Avatar
    How about now? I think I identified the issue.
    2
    Cyprezz
    05/29/2021 4:22 pm
    Level 36 : Artisan Viking
    history
    Cyprezz's Avatar
    Here's my initial predictions.
    • Armor stands
    • Water Wheel + limited power for lighting without resin.
    • Objects that use skeleton bones. Bone arrows (not really hearth & home).... Bone blocks? Bone utensils or aesthetic tools? Maybe a bone comb to customize your hair / beard? Chess / Mini-game with carved bones? haha. I just know bone lacks purpose right now, yet has so much potential.
    • Drums / musical instruments. Sea of thieves has a really cool collaborative method of playing songs and passing the lead from one player to another. I'd like to see that in Valheim.
    Will post more when / if I think it's worth making the prediction vs diluting potential accuracy :D
    2
    Cyprezz
    05/29/2021 3:06 pm
    Level 36 : Artisan Viking
    Cyprezz's Avatar
    I'm trying to reproduce the issue but even when I'm logged out, I can view the events forum & the only current event thread. I'll have to test more on Monday. Do you have a question about the contest? Happy to answer it here in the meantime.
    1
    Cyprezz
    05/26/2021 12:52 pm
    Level 36 : Artisan Viking
    Cyprezz's Avatar
    They can work on multiple updates at once but probably prioritize wrapping up a particular update before others. It depends on what skills are needed for each update and what one person needs from another before progressing.
    1
    Cyprezz
    05/19/2021 9:51 pm
    Level 36 : Artisan Viking
    Cyprezz's Avatar
    I have faith in Iron Gate. It's a small team but everything they've created has thought, design and reason behind it that works separately and comes together to create a world that you want to spend time in. It is not easy to do unless the people behind it have natural talent. It's not really something you can teach and it's not something a person can posses and just drop. Valheim is special and so are the devs. I would be shocked if they don't continue to show the world what gaming is about.
    2
    Cyprezz
    05/18/2021 8:44 pm
    Level 36 : Artisan Viking
    history
    Cyprezz's Avatar
    I think we have a similar play style. We're on day 697 or about 267 real life hours. Which by comparison must mean you stay up through more nights than we do. I play mainly by myself but my wife joins often and my younger brother logs in about once a week. We're in no rush to finish the game, typically delay beating bosses for when my brother is on. We found the location of the 5th boss last night.

    I've never died to a tree. We had 5 camps before settling a town and reconnecting our camps to the central location. I don't die often but 90% of the time it's when I'm with my brother and we're looking for trouble. All our builds are created with harvested materials but I have used imacheater, now devcommands, with freefly to take screenshots. I like knowing the wall of our home is built with stone gathered from our first mining camp. That said, when we beat the 5th boss, I think I'll try debugmode on a different world to create some purely creative builds.

    I think because of our paced play style, we basically skipped iron gear and got silver/ wolf armor. However, it's interesting that we need more iron now with black metal than we did during that phase of our game. So... Iron Gate... knows how to balance materials.

    My most recent death happened while searching for fresh Plains with my wife. It was dark foggy night and impossible to see much while sailing past the Mistlands. We docked on the border of the Mistlands and Plains and after setting up a portal home, a pack of loling fulings comes out of the darkness. Why didn't we dock in the barren Mistlands? We kill two fulings and my wife goes through the portal. I try to follow but the black metal in my inventory prevents travel. I'm forced to fight and of course a 2 star fuling shows up. I run and jump into the longboat and toss the black metal into storage. I'm thinking about sailing away but my instinct is to go home. The 2 star and an additional furling swim to the boat and I try to snipe them with needle arrows but they smash the boat for 100+ damage and I jump out thinking about the precious loot. I slash at the fulings, run for the portal only to somehow pick up more black metal, portal rejects me and I die. Portal is destroyed shortly after and I'm furious at how it all played out and the distance between home and my death. When you die like this, a sinking feeling comes over you before coming up with a plan to get it back. This unexpected chaos is what makes the game fun.

    Love the game and don't mind waiting for updates.
    1
    Cyprezz
    05/17/2021 9:27 pm
    Level 36 : Artisan Viking
    Cyprezz's Avatar
    Next member to sight & screenshot Thor can start the thread! I've only seen Thor once and it was for maybe 3 seconds while sailing and didn't even think to try to capture.

    I hope they do add more mysterious mythology nods like this. It's such a fun idea and really well done!
    2
    Cyprezz
    05/17/2021 12:57 pm
    Level 36 : Artisan Viking
    history
    Cyprezz's Avatar
    Just started writing and didn't stop....

    I think they are very motivated to pull it off or come very close to all four updates. The explosive success of the Valheim comes with additional expectations as well as business responsibilities & pressures that can be challenging to adjust to at first. I think the success has pros and cons in the short term but in the long term it should be overwhelmingly positive for the future of the Valheim and Iron Gate Studios. Assuming they are settling into the success, I think they'll have a lot of fun producing updates knowing the release of each is going to be played by millions of fans.

    Right now, we are not even sure what Iron Gate considers an update worth titling or how far along they already were in these updates prior to the early release.

    I'll speculate about the updates for fun.

    Hearth & Home Update #1 | Speculation
    I think the core systems of Hearth and Home are already in the game but it's possible that they have all new systems / crafting materials to figure out and balance which would take more time to develop & test. If new systems are limited, adding new building objects & furniture is probably relatively easy & fun compared to when they were figuring everything out for the first time.

    New content for this update could be mainly about having a good & distinct idea for a new object or building part. Then it's modeling, texturing and ultimately making sure it makes enough sense to take up a slot. Depending on the object, they may also need to stress or exploit test. My guess is that the majority of the update is modeling, texturing and a smaller portion is new code / systems which means the code developer is free to work on other updates. I would be pleasantly surprised if we see all new building / interaction mechanics coming with Hearth & Home update but think this update could rely more heavily on the model/texture artist.

    Cult of the Wolf Update #2 | Speculation
    I'm not sure what this is but it sure sounds fun / dangerous. My guess is it's a combination of new camps/destinations, humaniods? living or ancient history plus lore and my hope is that our interactions with tamed wolves is somehow impacted. Without knowing what the update actually is, it's hard to gauge what type of work (Coding, Modeling, Texturing, Sounds, etc.) is required to accomplish it. I think this one will require talents from the entire team. Adds to existing Mountain / Black Forest Biomes.

    Ships and the Sea Update #3 => Saga Worthy Seas, even more ships | Speculation
    For some reason this one is most interesting to me. I think it's because I love the sailing mechanics in the game already and don't know what other ships we even need and for what reasons. Maybe their will be enemy ships / ocean dwellers. Either way, I think it's exciting for the number of unknown directions they could take it from more water mobs, island destinations?, deep sea fishing, reasons to swim or maybe dive (treasure), weather effects like cyclones? Ultimately, the update could be small or large and be an update that gets released this year.

    Voyage to the Mistlands Update #4
    I'd speculate that out of the 4 updates, this one has a solid plan and probably already has content that is being tested but has many parts that must all come together. It's the most important to get "right" the first time in terms of being distinct, complete and a balanced logical progression to the game. I'm very curious at how they will add more Biomes and what each will bring. I suspect this update is their personal goal for the year and hope they accomplish it!

    If Odin wills it
    My feel is that these are less about goals this year and more about when they find the time and will to squeeze these wish list items between the other titled updates this year or the next. I think when they are added is probably more dependent on whether the other updates steer them into these areas or even as "breaks" from working on the other updates. For example, Moon Phases... I can see that tying into Cult of the Wolf. Expanded Trader inventory with the Sea / Ship update + random fun ideas that the team has for "mini-games" and quality of life enhancements.

    All in all, I think they know what they are doing and have every intention of releasing as many update(s) as they can provided it meets their own & community expectations and quality standards. I really like that they went back and revised the Troll and two Bosses. It's less about whether they needed a revision and more about what that says about their development process and personal standards. I like it.

    Road maps can be ambitious to motivate themselves as much as hype the community and development usually does take more time than estimates. Not everything goes to plan and priorities change all the time.
    3
    Cyprezz
    05/12/2021 5:54 pm
    Level 36 : Artisan Viking
    Cyprezz's Avatar
    There are currently 69 downloadable Valheim builds here. You can use that filter to check periodically.
    2
    Cyprezz
    05/09/2021 6:04 pm
    Level 36 : Artisan Viking
    Cyprezz's Avatar
    This was my very first sighting.
    2
    Cyprezz
    05/07/2021 11:34 am
    Level 36 : Artisan Viking
    Cyprezz's Avatar
    Hi Mike! I like the builds you've already shared with us. I haven't tried building in debug mode either but might once we've beat the 5th boss. Moder is dead and haven't found how to locate the final boss yet. We're not in any rush. Working on our settlement is as fun as progressing in the game for me.

    See you around!
    1
    Cyprezz
    04/27/2021 1:01 pm
    Level 36 : Artisan Viking
    Cyprezz's Avatar
    Welcome! I always like hearing people excited about trying new things especially when they have so much potential & others are recognizing it. Who knows where trying something new will lead you.

    Loved the slow pan intros to the Flying Jewel & Castle in the Sky. I also liked the title design & textual instructions throughout the build sequences. My only real suggestion is when you speed up the video, replace the audio with an alternative track, maybe just the background music at normal pace? I didn't like hearing audio sped up for long periods of time.

    Your builds are awesome and videos do a great job of documenting how they are built. I might have to try a version of the Flying Jewel after our main longhouse is completed :D
    2
    Cyprezz
    04/27/2021 12:31 pm
    Level 36 : Artisan Viking
    Cyprezz's Avatar
    Welcome small builder tinkering with regular wood and... THE VALHALLASSEUM! Very nice.
    1
    Cyprezz
    04/27/2021 12:22 pm
    Level 36 : Artisan Viking
    Cyprezz's Avatar
    You're not late! Viking party is just getting started :D I agree, this game is one that players will try, rack up many hours and even when they take a break, they'll come back from time to time especially when new content is released.

    Welcome to the community!
    2
    Cyprezz
    04/15/2021 9:39 am
    Level 36 : Artisan Viking
    Cyprezz's Avatar
    Hi Synxs!

    Sounds like an amazing project and can tell from what you've already shared the scale is massive. It looks like you've got a solid plan and have already made significant progress. Looking forward to seeing the project evolve and explore it one day!
    1
    Cyprezz
    04/14/2021 12:52 pm
    Level 36 : Artisan Viking
    Cyprezz's Avatar
    Welcome! Deathsquito's are so satisfying to snipe out of the air. Especially when they are heading straight towards you. Wait for it, wait for iiiiit. PEW!

    I'm playing with my wife & younger brother. We're taking it slow both because we have to or we'll die and because we're really enjoying the exploration and building. Even though we just beat Bonemass, we were already in the Mountains, have wolf gear and cautiously explored the Plains. We're settling our first town now vs having multiple base camps.
    1
    Cyprezz
    04/08/2021 10:19 am
    Level 36 : Artisan Viking
    Cyprezz's Avatar
    Hi GH05T!
    It's easy to see why you've become well known for your builds. It looks like you own a second construction company in Valheim :D Always enjoy seeing your creative use of the limited materials.
    1
    Cyprezz
    04/08/2021 9:17 am
    Level 36 : Artisan Viking
    history
    Cyprezz's Avatar
    Welcome Artyfacts! Happy to see your enthusiasm for the game, builds and the community! It is very satisfying to build in Valheim. Quick camps, prepping for next task, setting up defensive structures, expanding or deconstructing as needs come and go, decorating... It's all fun.

    Speaking of snap points, you might enjoy watching this video on making Valheims snap system work for you. I found it to be extremely well presented and comprehensive. It reminded me of the show "How it's made".
    2
    Cyprezz
    04/07/2021 10:38 am
    Level 36 : Artisan Viking
    Cyprezz's Avatar
    Welcome Boomboy! Glad you decided to join and share your journey with us. Looking forward to seeing your builds and the game evolve.
    1

21 - 40 of 53

Valheimians

Website

© 2021 - 2024
www.valheimians.com

Welcome