Vision and design of building in the Realm.
My approach to my design heavily relies on inspiration from Tolkien's world and the Elder Scrolls. My fondest memories are the countless hours exploring the world stumbling upon ancient ruins of a long lost age that have really been embedded into how I design and build things. Setting up the realm of a Rhovanion (named after a region in Middle Earth), I decided to try to set up a world that felt more rich in terms of what to find and explore. Since the Ashland update, the ability to spawn in the Ashland ruins has made it possible to be able to add character to the world.
The architectural designs I make in the game often follow a similar pattern where I construct a spot, ideally with a ruin or two within it, and then start to rebuild around the old foundation. Every town, city, or fort has a history as to why that location exists and why there is now a new building upon it, thus giving it a unique characteristic. Most of my builds I try to keep as vanilla as possible, and only use the building mechanics of the game in its current state. The only mods that I use allows me to add any item to an item stand so I can decorate properly. I always start drafting on paper a design before I lay the first stone down, and keep to a certain design for each location, ensuring that the builds I do all feel different compared to others within the Realm. That is my approach to how I construct and design, but each player that are contributing to the Realm brings their own style, which in the end enriches the entirety of the world.
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| Feb 2, 2025 | Joined Valheimian |