Published Dec 6th, 2025, 12/6/25 9:18 am
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A dungeon I plan to use on my server (still not tested).
It is made into mistlands sky box and is planned to be early mistlands mission for players to get a lot of soft tissue, sap extractors and enough black cores for both mistlands crafting stations. Players will still need to visit other dungeons to get seakbreaker fragments and boss vegvisir.
The dungeon has it's own spawners for seeker and ticks which will appear as soon as you place a blueprint down. I did not put mini-boss inside - that is for you to decide. I will however share my idea of mini-boss for this dungeon that goes in line with the lore.
There is also a hidden prize that will be extremely difficult to find. X marks the spot.
I made 2 version, one with mist inside and one without. Chose what you prefer more. You won't be able to see far in any case.
Placing a blueprint is very easy.
1. Remove the dungeon using planbuild tools.
2. Select a blueprint and aim at the bottom of the dungeon entrance (white box) and place it
3, Thats it. Everything is ready.
4. Make sure NOT to select Unlimited health when placing blueprint. Some stuff needs to be destroyed.
5. [OPTIONAL] Mini-boss command. Mini-boss goes to the bottom of the pit.
spawn_object SeekerBrute stars=2 f=Humanoid,name,"Deepwarden" f=MonsterAI,alertedMessage," I smell your fear" f=MonsterAI,deathMessage,"The pit grows still" f=Humanoid,boss,true f=MonsterAI,mistVision,true
Required mods:
Planbuild
Serverdevcommands (if used on servers)
World Edit (for mini-boss)
Everything in this build is vanilla friendly. You need mods just to place blueprint and spawn mini-boss.
Story: Infested Pit
Long before the Mistlands became a grave of fog and chitin, Dvergr prospectors carved their way into the deep stone below.
Their miners uncovered an ancient Jotunn mass grave—a colossal pit, buried beneath ice and earth for countless ages. The ashes of giants lay compacted within it, preserved as soft, pale tissue, rich with strange arcane properties. To the Dvergr, it was a treasure beyond measure.
They widened the pit and tunneled downward, harvesting soft tissue from the ancient grave. Each descent yielded more than they could carry. With time pressing and dangers growing, the Dvergr stockpiled what they gathered inside the mine, planning to return later with greater forces.
But the pit was deeper than their records suggested.
As the excavation continued, the ancient ice below began to crack and melt. Something long trapped beneath the frozen layers was released. The mine grew hostile—walls crawled, the mist thickened, and creatures emerged that fed on rot and forgotten flesh.
The mine was lost in a single desperate retreat. Tools dropped. Crates abandoned. Fires left to die. The Dvergr fled upward, abandoning everything they had gathered. None are known to have returned.
Over the ages, the pit changed.
Mist crept downward. Insects multiplied, drawn to the rot and warmth below. What remains now is known only as the Infested Pit—a vertical grave where stone walls crawl and the air itself hums with danger.
Now, the path stands open once more.
Those who dare may recover what was left behind:
- enough soft tissue to fuel Mistlands crafting for weeks,
- black cores to awaken lost Dvergr stations,
- and the means to begin sap extraction, marking the true beginning of the Mistlands era.
But this is not a place for recklessness.
The pit plunges deep, and jumping blindly downward is a swift way to join the dead giants below. Every descent must be planned, every jump weighed against the fall. And patience mean the difference between success and a broken corpse at the bottom.
Survive the descent, claim the relics of the Dvergr, and escape alive—
and the Infested Pit will yield its rewards.
___________________________________
Optional Add-On: Deepwarden
In some tellings, something still claims the depths.
At the deepest level, where mist gathers thickest and the stone itself seems to breathe, something remains behind. A creature warped by infestation and age. A guardian born of nest and ruin.
The Dvergr never wrote of it.
But none who fled spoke lightly of the depths.
Those who reach the bottom may awaken the Deepwarden —
a monstrous bug, swollen with strength and fury, bound to the pit it defends.
Slay it, and the Infested Pit may finally fall silent.
Ignore it, and escape with what you can.
The choice—and the risk—lies with those who descend.
It is made into mistlands sky box and is planned to be early mistlands mission for players to get a lot of soft tissue, sap extractors and enough black cores for both mistlands crafting stations. Players will still need to visit other dungeons to get seakbreaker fragments and boss vegvisir.
The dungeon has it's own spawners for seeker and ticks which will appear as soon as you place a blueprint down. I did not put mini-boss inside - that is for you to decide. I will however share my idea of mini-boss for this dungeon that goes in line with the lore.
There is also a hidden prize that will be extremely difficult to find. X marks the spot.
I made 2 version, one with mist inside and one without. Chose what you prefer more. You won't be able to see far in any case.
Placing a blueprint is very easy.
1. Remove the dungeon using planbuild tools.
2. Select a blueprint and aim at the bottom of the dungeon entrance (white box) and place it
3, Thats it. Everything is ready.
4. Make sure NOT to select Unlimited health when placing blueprint. Some stuff needs to be destroyed.
5. [OPTIONAL] Mini-boss command. Mini-boss goes to the bottom of the pit.
spawn_object SeekerBrute stars=2 f=Humanoid,name,"Deepwarden" f=MonsterAI,alertedMessage," I smell your fear" f=MonsterAI,deathMessage,"The pit grows still" f=Humanoid,boss,true f=MonsterAI,mistVision,true
Required mods:
Planbuild
Serverdevcommands (if used on servers)
World Edit (for mini-boss)
Everything in this build is vanilla friendly. You need mods just to place blueprint and spawn mini-boss.
Story: Infested Pit
Long before the Mistlands became a grave of fog and chitin, Dvergr prospectors carved their way into the deep stone below.
Their miners uncovered an ancient Jotunn mass grave—a colossal pit, buried beneath ice and earth for countless ages. The ashes of giants lay compacted within it, preserved as soft, pale tissue, rich with strange arcane properties. To the Dvergr, it was a treasure beyond measure.
They widened the pit and tunneled downward, harvesting soft tissue from the ancient grave. Each descent yielded more than they could carry. With time pressing and dangers growing, the Dvergr stockpiled what they gathered inside the mine, planning to return later with greater forces.
But the pit was deeper than their records suggested.
As the excavation continued, the ancient ice below began to crack and melt. Something long trapped beneath the frozen layers was released. The mine grew hostile—walls crawled, the mist thickened, and creatures emerged that fed on rot and forgotten flesh.
The mine was lost in a single desperate retreat. Tools dropped. Crates abandoned. Fires left to die. The Dvergr fled upward, abandoning everything they had gathered. None are known to have returned.
Over the ages, the pit changed.
Mist crept downward. Insects multiplied, drawn to the rot and warmth below. What remains now is known only as the Infested Pit—a vertical grave where stone walls crawl and the air itself hums with danger.
Now, the path stands open once more.
Those who dare may recover what was left behind:
- enough soft tissue to fuel Mistlands crafting for weeks,
- black cores to awaken lost Dvergr stations,
- and the means to begin sap extraction, marking the true beginning of the Mistlands era.
But this is not a place for recklessness.
The pit plunges deep, and jumping blindly downward is a swift way to join the dead giants below. Every descent must be planned, every jump weighed against the fall. And patience mean the difference between success and a broken corpse at the bottom.
Survive the descent, claim the relics of the Dvergr, and escape alive—
and the Infested Pit will yield its rewards.
___________________________________
Optional Add-On: Deepwarden
In some tellings, something still claims the depths.
At the deepest level, where mist gathers thickest and the stone itself seems to breathe, something remains behind. A creature warped by infestation and age. A guardian born of nest and ruin.
The Dvergr never wrote of it.
But none who fled spoke lightly of the depths.
Those who reach the bottom may awaken the Deepwarden —
a monstrous bug, swollen with strength and fury, bound to the pit it defends.
Slay it, and the Infested Pit may finally fall silent.
Ignore it, and escape with what you can.
The choice—and the risk—lies with those who descend.
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