Published Apr 24th, 4/24/26 1:39 pm
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The Vermin Vault is hand made dungeon for early Mistlands era.
It's not too difficult and can be cleared with Plains gear if player is playing slow and careful.
It is built to be stand alone dungeon in the middle of the ocean, but low instance count allows you to put it anywhere you want.
The loot in this dungeon is carefully picked to provide all relevant materials for Mistlands crafting and sap production. It includes 15 black cores, 5 sap extractors, 80-100 soft tissue and other various mistlands mats. There are also some hidden items (nothing too fancy).
Enemies are already there. The dungeon has spawners for seekers and ticks and also seeker brood eggs, so there is no need for admin to manually add enemies.
There are two files:
1. The Vermin Vault - main blueprint for dungeon
2. VV entrance - addition for entrance (optional)
IMPORTANT: don't use infinite health when placing blueprints. Also try not to use Iron sledge/Demolisher because walls and floors are also breakable.
How to install:
1. Find a place for the dungeon. Preferably in the middle of the ocean or somewhere in the mistlands waters not too close to the shore. Position yourself just above the water level and type this command.
2. Place VV entrance blueprint to "upgrade" the entrance. Snap point for the entrance blueprint is at the top of stairs, between the middle and top right stair piece. Keep your eyes on the slime pieces on the stairs - they should be as the picture shows.
3. Enter the dungeon and remove everything from the inside using Planbuild removal tool. Only white box should remain.
4. Place The Vermin Vault blueprint (aim at the bottom middle part of white box).
5. You are ready to go.
Keep in mind that you can undo blueprint placement if you missed the alignment by using bp.undo command.
Optional: spawn Gjall outside to guard the dungeon entrance.
This build is vanilla friendly.
Required mods:
Planbuild
It's not too difficult and can be cleared with Plains gear if player is playing slow and careful.
It is built to be stand alone dungeon in the middle of the ocean, but low instance count allows you to put it anywhere you want.
The loot in this dungeon is carefully picked to provide all relevant materials for Mistlands crafting and sap production. It includes 15 black cores, 5 sap extractors, 80-100 soft tissue and other various mistlands mats. There are also some hidden items (nothing too fancy).
Enemies are already there. The dungeon has spawners for seekers and ticks and also seeker brood eggs, so there is no need for admin to manually add enemies.
There are two files:
1. The Vermin Vault - main blueprint for dungeon
2. VV entrance - addition for entrance (optional)
IMPORTANT: don't use infinite health when placing blueprints. Also try not to use Iron sledge/Demolisher because walls and floors are also breakable.
How to install:
1. Find a place for the dungeon. Preferably in the middle of the ocean or somewhere in the mistlands waters not too close to the shore. Position yourself just above the water level and type this command.
spawn_location Mistlands_DvergrTownEntrance2 pos=0,0,0- this will spawn Infested mines entrance in front of your character. 2. Place VV entrance blueprint to "upgrade" the entrance. Snap point for the entrance blueprint is at the top of stairs, between the middle and top right stair piece. Keep your eyes on the slime pieces on the stairs - they should be as the picture shows.
3. Enter the dungeon and remove everything from the inside using Planbuild removal tool. Only white box should remain.
4. Place The Vermin Vault blueprint (aim at the bottom middle part of white box).
5. You are ready to go.
Keep in mind that you can undo blueprint placement if you missed the alignment by using bp.undo command.
Optional: spawn Gjall outside to guard the dungeon entrance.
This build is vanilla friendly.
Required mods:
Planbuild
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