Published Jun 8th, 6/8/25 10:08 am
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Another mountain tower i made for boss fight.
Please note that the tower in the video is slightly different than the one in blueprints.
I have blueprint of the location from the video but it's extremely painful to make it work.
If anyone is interested, i can also share Expand prefabs and Expand data .yaml files that will make boss fight like one in the video.
Anyway, the idea of the location is to find the entrance to the middle part. Exterior of the tower is accessible easily (the doors are opened), but to enter the middle hall, one must climb to the top and find the way in. The middle hall has the ward that blocks doors from opening so it has to be destroyed to make your way out. Make sure the ward is not placed with infinite health.
The tower is made of 3 main parts:
1. The middle hall - in this case made with the prize and is not meant to have enemies inside.
2. The outer part - halls and balconies perfect for sleeping enemies like ulves and a couple of cultists. Also the main area for fighting the boss.
3. The top platform - there is a big platform one must access before going into the middle hall. This platform is perfect for mini-boss fight. The video has mini-boss in the middle hall, but this blueprint is a bit different. There is way more space on the top platform than in the middle hall.
As for the prize, there is level 4 crystal battleaxe in the middle hall and some silver and iron in the chest.
Enemies from the video:
FlameShadow:
Fenring cultist with more health. Spawn with this command:
Spawn_object Fenring_cultist health=750 f=humanoid,name,FlameShadow
SilentHowl
2 star Ulv with increased health. Spawn command:
Spawn_object Ulv stars=2 health=350 f=humanoid,name,SilentHowl
Miniboss:
A tweaked Hildirs mini-boss from frost cave. One star Geirhaffa with extra health. Upon dying, he spawns the boss. This part is available only with ExpandPrefabs and ExpandData mods.
Spawn command:
spawn_object fenring_Cultist_hildir health=7000 stars=1 f=humanoid,name,"Hrimnir Frostbite" f=Humanoid,boss,true
Boss:
Moder never lands and she spawns drakes which are a bit more powerful than vanilla drakes, but they have less health so they can be killed in one hit. Unfortunately this also cannot be made without mods. Only the part where she never lands can be done without ExpandPrefabs and ExpandData mods., but she has to be spawned manually using this command:
spawn_object Dragon health=10000 f=MonsterAI,chanceToLand,0.0001
Mods required for basic blueprint:
Planbuild
Mods required to spawn Moder that never lands:
WorldEdit commands
Mods required to make fight from the video:
ExpandWorldPrefabs
ExpandWorldData
Let me know if you need a help to setup this build for your server.
Skal
Please note that the tower in the video is slightly different than the one in blueprints.
I have blueprint of the location from the video but it's extremely painful to make it work.
If anyone is interested, i can also share Expand prefabs and Expand data .yaml files that will make boss fight like one in the video.
Anyway, the idea of the location is to find the entrance to the middle part. Exterior of the tower is accessible easily (the doors are opened), but to enter the middle hall, one must climb to the top and find the way in. The middle hall has the ward that blocks doors from opening so it has to be destroyed to make your way out. Make sure the ward is not placed with infinite health.
The tower is made of 3 main parts:
1. The middle hall - in this case made with the prize and is not meant to have enemies inside.
2. The outer part - halls and balconies perfect for sleeping enemies like ulves and a couple of cultists. Also the main area for fighting the boss.
3. The top platform - there is a big platform one must access before going into the middle hall. This platform is perfect for mini-boss fight. The video has mini-boss in the middle hall, but this blueprint is a bit different. There is way more space on the top platform than in the middle hall.
As for the prize, there is level 4 crystal battleaxe in the middle hall and some silver and iron in the chest.
Enemies from the video:
FlameShadow:
Fenring cultist with more health. Spawn with this command:
Spawn_object Fenring_cultist health=750 f=humanoid,name,FlameShadow
SilentHowl
2 star Ulv with increased health. Spawn command:
Spawn_object Ulv stars=2 health=350 f=humanoid,name,SilentHowl
Miniboss:
A tweaked Hildirs mini-boss from frost cave. One star Geirhaffa with extra health. Upon dying, he spawns the boss. This part is available only with ExpandPrefabs and ExpandData mods.
Spawn command:
spawn_object fenring_Cultist_hildir health=7000 stars=1 f=humanoid,name,"Hrimnir Frostbite" f=Humanoid,boss,true
Boss:
Moder never lands and she spawns drakes which are a bit more powerful than vanilla drakes, but they have less health so they can be killed in one hit. Unfortunately this also cannot be made without mods. Only the part where she never lands can be done without ExpandPrefabs and ExpandData mods., but she has to be spawned manually using this command:
spawn_object Dragon health=10000 f=MonsterAI,chanceToLand,0.0001
Mods required for basic blueprint:
Planbuild
Mods required to spawn Moder that never lands:
WorldEdit commands
Mods required to make fight from the video:
ExpandWorldPrefabs
ExpandWorldData
Let me know if you need a help to setup this build for your server.
Skal
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