Published Jun 28th, 2021, 6/28/21 2:59 am
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Meadows Build concept: Valheim & WoW Crossover:
This meadows build was inspired by World of Warcraft – Wrath of the Lich King, specifically in the zone of Howling Fjord (Skörn.) A place where the Winterskorn clan reside and is populated by the Vrykul race.
Although the village is not an exact replica of the settlement’s proportion and design, but to showcase my representation by amplifying the original game design with extra interior detailing and exterior landscaping. My intention for building Skörn was to create an overall immersive experience for viewers and visitors whether they do/do not play the game.
Key techniques focused on this build:
Personally, I don’t play WoW, but felt inspired and motivated to take on a challenge with help of avid players.
For reference, please view this LINK (HOWLING FJORD) at the 6:00 min mark.
Devcommands were used for spawning all non-craftable items and item placement convenience.
Big thanks to infi with landscaping fixtures!
Video soon to be featured.
This meadows build was inspired by World of Warcraft – Wrath of the Lich King, specifically in the zone of Howling Fjord (Skörn.) A place where the Winterskorn clan reside and is populated by the Vrykul race.
Although the village is not an exact replica of the settlement’s proportion and design, but to showcase my representation by amplifying the original game design with extra interior detailing and exterior landscaping. My intention for building Skörn was to create an overall immersive experience for viewers and visitors whether they do/do not play the game.
Key techniques focused on this build:
- Lox pelt & corner thatch roofing to resemble in-game village roofing structure.
- Tiers of land traveling from the main fortress on top of a cliff to the portal entrance close to the shore.
- Stress on botanical immersion: Scattered yet organized placement of shrubberies, trees, bushes, stumps, rocks, and stone piles.
- Weather conditions: Clear day to show the build details, Rain & Storm to show gameplay atmospheric experience (clouded with heavy fog)
- Interior clutter: As if players/NPCs have actively been inside.
Personally, I don’t play WoW, but felt inspired and motivated to take on a challenge with help of avid players.
For reference, please view this LINK (HOWLING FJORD) at the 6:00 min mark.
Devcommands were used for spawning all non-craftable items and item placement convenience.
Big thanks to infi with landscaping fixtures!
Video soon to be featured.
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