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This is a 1st attempt at a mage tower which was inspired by Cheb's Necromancy mod. Idea is to have a single location on the seed where you go for you 'resources for magic'. Having a huge tower in a formidable swamp seems quite fitting.
As we are yet to battle Bonemass with strict rules on access to any biome higher than the existing defeated boss, the Swamp Mage Tower works for us.
All materials used for the build are Iron Age keeping with the Bonemass theme.
Mods form Cheb's Necromancy/Clutter have added a fantastic touch to the fit-out and the addition of Marketplace NPC also adds some character and flexibility.
There are a few alignment issues at the timber level. It is a little untidy up there. Feel free to tidy it up.
There are two versions of the balcony. There was a small one which was extended half way around but would be a lot nicer with a full balcony. Will get around to it..
If someone can capitalize on the build it would be greatly received. Hopefully it may be of use for people out there building server games. Please let me know if you do as it will be something I can 'gloat' about with Valheim buddies!
Cheers
As we are yet to battle Bonemass with strict rules on access to any biome higher than the existing defeated boss, the Swamp Mage Tower works for us.
All materials used for the build are Iron Age keeping with the Bonemass theme.
Mods form Cheb's Necromancy/Clutter have added a fantastic touch to the fit-out and the addition of Marketplace NPC also adds some character and flexibility.
There are a few alignment issues at the timber level. It is a little untidy up there. Feel free to tidy it up.
There are two versions of the balcony. There was a small one which was extended half way around but would be a lot nicer with a full balcony. Will get around to it..
If someone can capitalize on the build it would be greatly received. Hopefully it may be of use for people out there building server games. Please let me know if you do as it will be something I can 'gloat' about with Valheim buddies!
Cheers
Progress | 100% complete |
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2 Update Logs
Update #3 : by Sven of Undenfell 06/04/2023 1:08:02 amJun 4th, 2023
The blueprint file has been replaced as the previous file was showing one piece as it was saved through hammer_save.
The blueprint file has now been uploaded. Blueprint will now appear in blueprint folder when opening the BP rune,
The blueprint file has now been uploaded. Blueprint will now appear in blueprint folder when opening the BP rune,
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They all appeared as a 'infinity hammer folder' when I opened the blueprint rune.
Hopefully that helps!
Hopefully that works. If not, just let me know then I will try something else.
I think it might have to do with how the blueprints were saved. When you save a blueprint; it gives you the option of adding a category. Maybe the category doesn't work properly when other people use the blueprint file.
Do the blueprint files work for you, Sven?
They all appeared as a 'infinity hammer folder' when I opened the blueprint rune.
I then uploaded to Valheimians , the blueprint file from the local directory.
Hopefully that solves it.
I'm pretty sure thats the problem. I saved the blueprints with dev command 'hammer_save 'item id' as I could not see the blueprint saves when using BP but it looks like there is a problem when you try to share the build.
Cool tower man!